Instant PDF downloads. Print them, hand them over, and watch your kid actually use them.
Vocabulary + sequencing + drawing prompts pulled straight from the story.
Sketch three ways to solve a real problem. Pick one. Actually build it.
The family-night workbook — kindness, teamwork, and one big question at dinner.
Tinkering with Words, The Invention Challenge, and Family Values & Traditions — printable PDFs that download the moment you join.
A fresh real-world problem to tackle, from "lost socks" to "watering plants while we're camping" — plus creative activities to go with it.
Quick sketching and thinking prompts your kid can pick up any afternoon — no supplies beyond paper and a pencil.
Keep at the challenges and you'll catch your kid narrating fixes for the things that annoy them. That's the whole point.
Book 2 announcements, new characters, and other Tinkerville news — as soon as they're announced.
The tracks organize the club's free activities by age and interest — there's nothing to choose or buy to join.
Your kid learns the words inventors use — and starts drawing wild ideas without worrying if they're "good."
Your kid picks a real problem each month, sketches three ways to solve it, and chooses one to actually build.
You and your kid talk through one big question at dinner each week — and write the answers down together.
Paid tracks land next. Join the free club and you'll be first to know when they open.
No credit card. Unsubscribe in one click. All three PDFs download the instant you enter your email.