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Raise a kid who builds things.

One signup gets you all three free Tinkerville workbooks, a monthly invention challenge, first look at Book 2, and every surprise drop we ship. Everything free we make lands in your inbox.

THREE TRACKS. ONE INVENTOR'S NOTEBOOK.

AGES 6–7
TINKERING BASICS

Your kid learns the words inventors use — and starts drawing wild ideas without worrying if they're "good."

AGES 8–13
JUNIOR INVENTORS

Your kid picks a real problem each month, sketches three ways to solve it, and chooses one to actually build.

ALL AGES
FAMILY JOURNAL

You and your kid talk through one big question at dinner each week — and write the answers down together.

THREE FREE WORKBOOKS — YOURS THE MOMENT YOU JOIN

Instant PDF downloads. Print them, hand them over, and watch your kid actually use them.

AGES 6–10
TINKERING WITH WORDS

Vocabulary + sequencing + drawing prompts pulled straight from the story.

AGES 8–13
THE INVENTION CHALLENGE

Sketch three ways to solve a real problem. Pick one. Actually build it.

ALL AGES
FAMILY VALUES & TRADITIONS

The family-night workbook — kindness, teamwork, and one big question at dinner.

WHAT YOUR KID WALKS AWAY WITH

🛠
A REAL INVENTION ATTEMPT

Each month your kid tackles a fresh real-world problem, from "lost socks" to "how to water plants while we're camping." They finish with a sketch, a plan, and a story to tell at dinner.

📓
A NOTEBOOK FULL OF THEIR OWN IDEAS

Mrs. Pumpernickel's printable journal trains them to chase quantity first — get 20 bad ideas on paper before picking the one worth building.

✏️
CONFIDENCE WITH A BLANK PAGE

Weekly drawing prompts kill the "I can't draw" excuse and teach your kid that sketching IS thinking.

🧠
A HABIT OF SOLVING PROBLEMS OUT LOUD

By month three, you'll catch your kid narrating fixes for things that annoy them. That's the whole point.

📬
FIRST DIBS ON WHAT'S NEXT

Sneak peeks of Book 2, new characters, and curriculum drops — before anyone else hears about them.

THE CLUB IS FREE. MORE IS COMING.

Paid tracks land next. Join the free club and you'll be first to know when they open.

START HERE — FREE FOREVER
JUNIOR INVENTORS CLUB
Freeone signup unlocks it all
  • ✓ Three free workbook PDFs (instant download)
  • ✓ Monthly invention challenge in your inbox
  • ✓ First look at Book 2 and new characters
  • ✓ Surprise drops as new things launch

No credit card. Unsubscribe in one click. All three PDFs download the instant you enter your email.

COMING SOON
THE INVENTOR'S SPRINT
$59 /quarter
Three months. One invention per month.
  • · Everything in Free
  • · Mrs. Pumpernickel's printable journal — a new workbook each month
  • · Weekly drawing prompts and invention briefs
  • · Games & Drawing Studio access
  • · Cohort community running the same sprint alongside you
COMING SOON
THE ACADEMY YEAR
$149 /year
A full school year of invention curriculum.
  • · Everything in the Sprint
  • · Every curriculum drop for the year, included
  • · New book bonuses the day they release
  • · Priority access to new titles and characters
UNLOCK ALL THREE WORKBOOKS — FREE

Enter your email and all three PDFs download instantly. You're also in for monthly invention challenges and first look at Book 2.

  • ✓ 3 free workbook PDFs (instant download)
  • ✓ Monthly invention challenge
  • ✓ First look at Book 2 & new characters
  • ✓ Surprise drops as new things launch

One bundle per month. No spam, ever. Unsubscribe with one click.