Stanley's failed inventions aren't played for laughs — they're the mechanism. Each catastrophe teaches a real problem-solving concept through narrative, not lecture. Kids absorb design thinking the same way they absorb a good story: without noticing.
The book does the teaching. Three free printable workbooks (Tinkering with Words, The Invention Challenge, Family Values & Traditions) drop into any block — no training, no platform, no login.
No screen time. No gamified apps. No data harvesting from your students. A printed book, a printable worksheet, and a conversation — that's the whole stack.
Programs that want more can layer in the Junior Inventors Club: monthly invention challenges, family discussion guides, and printable workbooks that extend the book into a semester or full year of work.
Fill out the form below. Group size, age range, and what you're trying to accomplish.
A real person (not a sales bot) sends options that fit your budget and calendar.
Books at bulk pricing. Optional Club access for participating families. Review copies for qualified programs.
“We integrated Tinkerville into our 4th–5th grade enrichment block. No platform to roll out, no training day. Teachers were running it the first week.”
“Our co-op kids fight over who reads the next chapter. That's never happened with a curriculum book before.”
“Stanley's failures gave my class a vocabulary for trying again. 'What would Stanley do?' is now a real question in the room.”
Qualified programs can request a free review copy as part of the inquiry below.